![]() Instead of using “Trilinear optimization,” just set “Texture filtering – Quality” to “High quality” or “High performance,” depending on how powerful your system is. If you’re suffering performance impact because of anisotropic filtering, you could try turning on “Anisotropic sample optimisation.” “Negative LOD bias” is only really useful for OpenGL games and doesn’t offer anything that anisotropic filtering doesn’t do better. Texture filtering: related to anisotropic filtering, texture filtering broadly improves the appearance of flat textures during gaming. It doesn’t use a lot of hard drive space and can have a positive impact on your game. ![]() Shader Cache: stores crucial shader files for games on your hard drive, potentially improving performance and reducing load times. This is louder and more strenuous on the GPU. Since higher visual quality may impact performance, achieving an optimal gaming experience requires balancing visual quality and performance. “Maximum performance” keeps GPU running at a higher power. “Adaptive” lowers and raises GPU clocking depending on game. Power management mode: “Optimal Power” conserves frame rendering/GPU load when PC is idle. Install nvidia inspector and use these settings in profile inspector: Change Power management mode to Adaptive from Optimal Disable Ansel Follow this guide. If the game is compatible with MFAA, you basically get a free anti-aliasing boost. With the latest nvidia drivers (344.75) and previous ones, wont let me change the Power management mode setting to Prefer Maximum Performance. Multi-Frame Sampled AA: increases anti-aliasing without performance drops. Power management mode keeps reverting back to Adaptive after applying Prefer Maxiumum Performance. ![]()
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