![]() 141 - Scale Sprites - RPG Maker MV Watch on Download Bundle Full. ![]() I don't know if it affects other CharManager functions. Tall Character Generator (Dark Fantasy Style) for MZ RPG Maker Forums Home Forums. It says your sprite sheet is 340 H x 600 W, which breaks down to 56.66666 and 66.66666 when divided by 6 and 9 respectively. Deleting events with "" in their event note will randomly affect wich event ID will get its scaling comment ignored. If there's events using "" in their event note, some events with a scaling comment will ignore it. I am not talking about scaling the character, just resizing the file. That means if you want to use the sprite you have to delete one standing part of animation AND resize the whole thing. Is this intentional?Įdit 2: There's also another bug with the scaling function via comment, with no other plugins ON. Sprite sheet for MV has 8 characters, for XP only one. Ive made a template for my sprites so it will be easier (the top left character). Ive decided to take my own shot a creating my own graphics. ![]() If the incompatibility was indeed true, would it be a possibility for you to find a fix? The Visustella being the most important one considering the number of features.Įdit: It seems the "CharManager" comment line is also necessary for single lines comments for the function to operate. Hello all, Long, story short, I need some help resizing my sprites for VX ACe.
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